A good architect should know some good bases before designing.For example i am totally okay with the light part cause a good architect should do a building with good natural light. Even electric light is important but as much as natural one i think. The part of texture is important to,because if a building has a good texture you can see a church from 100 km or a school. Of course before you will present your project to your client you should know which of the materials is the good one. For example the Sydney opera, good form but not good materials.Combing classic with modern is amazing i call it ability,not everyone can do it.Bulding program or building type are the key words for an architect if you are a good architect than you can use space good and positing a building in a important place is good.But all this things you can do it without going out of your style every architect should have its own style.We should also know how to use gestalts,figure/ground,center of gravity signs and symbols very good.Cause arcitecture is all about signs and gestalts.We should also do a good study to the ground that we would build cause its really important to know if that part of ground ia appropriate for building.
Wednesday, November 14, 2018
ARCH 121
Perceptual bases for architectural design
A good architect should know some good bases before designing.For example i am totally okay with the light part cause a good architect should do a building with good natural light. Even electric light is important but as much as natural one i think. The part of texture is important to,because if a building has a good texture you can see a church from 100 km or a school. Of course before you will present your project to your client you should know which of the materials is the good one. For example the Sydney opera, good form but not good materials.Combing classic with modern is amazing i call it ability,not everyone can do it.Bulding program or building type are the key words for an architect if you are a good architect than you can use space good and positing a building in a important place is good.But all this things you can do it without going out of your style every architect should have its own style.We should also know how to use gestalts,figure/ground,center of gravity signs and symbols very good.Cause arcitecture is all about signs and gestalts.We should also do a good study to the ground that we would build cause its really important to know if that part of ground ia appropriate for building.
A good architect should know some good bases before designing.For example i am totally okay with the light part cause a good architect should do a building with good natural light. Even electric light is important but as much as natural one i think. The part of texture is important to,because if a building has a good texture you can see a church from 100 km or a school. Of course before you will present your project to your client you should know which of the materials is the good one. For example the Sydney opera, good form but not good materials.Combing classic with modern is amazing i call it ability,not everyone can do it.Bulding program or building type are the key words for an architect if you are a good architect than you can use space good and positing a building in a important place is good.But all this things you can do it without going out of your style every architect should have its own style.We should also know how to use gestalts,figure/ground,center of gravity signs and symbols very good.Cause arcitecture is all about signs and gestalts.We should also do a good study to the ground that we would build cause its really important to know if that part of ground ia appropriate for building.
Monday, November 12, 2018
Wednesday, November 7, 2018
ARCH 121
Designs are different in various arts
In now days we can classify the designs in terms of the senses.
A) Visual,static,surface design
They are mostly presented in two dimensional.they can be presented in a flat curving surface etc. The components mostly are line,color and texture.But we also have some subdivison of visual,static,surface design:
1)Strip design
They are long and narrow as in ribbons bordes. We can play in a kind of way with strip lines,for example we can produc more in left or more in right or we can increase them in size etc.
2) Bounded area design
This is a limit design.You can only create insed the surface you have.You should also be careful not to create small ovrleft parts beacause they will be part of your composition and they will ruin your composition.Mostly paintings of the type called abstract,nonobjective or nonrepresentational are mostly bounded are design.
3)Allover design
The allover design is the opposit of the bounded area.its a two dimensional and four directions.This design tends to go from one side to another of the box or other object ignoring its edges and corners,most of the times mosaic surfaces are treated in this way.
B)Visual,static,solid design
This type is three-dimensionally presented;it has considerable extent in thickness or depth as well as in length and breath.
1)Exterior design
Viewed from the outside.It mostly consist in different object placed in different areas for example in different parks or squars.
2)Interior design
Its used in closed areas,for example houses or enclosed city square.it also consist in objects but in this case it mostly consist in furniture.
3)Combination of the two
As the topic says is a combination between interior design and exterior design.We can mostly see it in building sorrounded by parks
4)intermediate
Between surface and solid design is sculptural relief which varies as to the amount of three-dimensional development.
In now days we can classify the designs in terms of the senses.
A) Visual,static,surface design
They are mostly presented in two dimensional.they can be presented in a flat curving surface etc. The components mostly are line,color and texture.But we also have some subdivison of visual,static,surface design:
1)Strip design
They are long and narrow as in ribbons bordes. We can play in a kind of way with strip lines,for example we can produc more in left or more in right or we can increase them in size etc.
2) Bounded area design
This is a limit design.You can only create insed the surface you have.You should also be careful not to create small ovrleft parts beacause they will be part of your composition and they will ruin your composition.Mostly paintings of the type called abstract,nonobjective or nonrepresentational are mostly bounded are design.
3)Allover design
The allover design is the opposit of the bounded area.its a two dimensional and four directions.This design tends to go from one side to another of the box or other object ignoring its edges and corners,most of the times mosaic surfaces are treated in this way.
B)Visual,static,solid design
This type is three-dimensionally presented;it has considerable extent in thickness or depth as well as in length and breath.
1)Exterior design
Viewed from the outside.It mostly consist in different object placed in different areas for example in different parks or squars.
2)Interior design
Its used in closed areas,for example houses or enclosed city square.it also consist in objects but in this case it mostly consist in furniture.
3)Combination of the two
As the topic says is a combination between interior design and exterior design.We can mostly see it in building sorrounded by parks
4)intermediate
Between surface and solid design is sculptural relief which varies as to the amount of three-dimensional development.
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